Classes

UProjectileMovementComponent

UMovementComponent > UActorComponent > UObject

Member Type Offset Share
InitialSpeed float 0xf0
MaxSpeed float 0xf4
bRotationFollowsVelocity : 1 char 0xf8
bRotationRemainsVertical : 1 char 0xf8
bShouldBounce : 1 char 0xf8
bInitialVelocityInLocalSpace : 1 char 0xf8
bForceSubStepping : 1 char 0xf8
bSimulationEnabled : 1 char 0xf8
bSweepCollision : 1 char 0xf8
bIsHomingProjectile : 1 char 0xf8
bBounceAngleAffectsFriction : 1 char 0xf9
bIsSliding : 1 char 0xf9
bInterpMovement : 1 char 0xf9
bInterpRotation : 1 char 0xf9
PreviousHitTime float 0xfc
PreviousHitNormal FVector 0x100
ProjectileGravityScale float 0x10c
Buoyancy float 0x110
Bounciness float 0x114
Friction float 0x118
BounceVelocityStopSimulatingThreshold float 0x11c
MinFrictionFraction float 0x120
OnProjectileBounce FMulticastInlineDelegate 0x128
OnProjectileStop FMulticastInlineDelegate 0x138
HomingAccelerationMagnitude float 0x148
HomingTargetComponent TWeakObjectPtr<USceneComponent> 0x14c
MaxSimulationTimeStep float 0x154
MaxSimulationIterations int32_t 0x158
BounceAdditionalIterations int32_t 0x15c
InterpLocationTime float 0x160
InterpRotationTime float 0x164
InterpLocationMaxLagDistance float 0x168
InterpLocationSnapToTargetDistance float 0x16c