Classes

UFoliageType

UObject

Member Type Offset Share
UpdateGuid FGuid 0x28
Density float 0x38
DensityAdjustmentFactor float 0x3c
Radius float 0x40
bSingleInstanceModeOverrideRadius bool 0x44
SingleInstanceModeRadius float 0x48
Scaling EFoliageScaling 0x4c
ScaleX FFloatInterval 0x50
ScaleY FFloatInterval 0x58
ScaleZ FFloatInterval 0x60
VertexColorMaskByChannel[0x4] FFoliageVertexColorChannelMask 0x68
VertexColorMask FoliageVertexColorMask 0x98
VertexColorMaskThreshold float 0x9c
VertexColorMaskInvert : 1 char 0xa0
ZOffset FFloatInterval 0xa4
AlignToNormal : 1 char 0xac
AlignMaxAngle float 0xb0
RandomYaw : 1 char 0xb4
RandomPitchAngle float 0xb8
GroundSlopeAngle FFloatInterval 0xbc
Height FFloatInterval 0xc4
LandscapeLayers TArray<FName> 0xd0
MinimumLayerWeight float 0xe0
ExclusionLandscapeLayers TArray<FName> 0xe8
MinimumExclusionLayerWeight float 0xf8
LandscapeLayer FName 0xfc
CollisionWithWorld : 1 char 0x104
CollisionScale FVector 0x108
MeshBounds FBoxSphereBounds 0x114
LowBoundOriginRadius FVector 0x130
Mobility EComponentMobility 0x13c
CullDistance FInt32Interval 0x140
bCastStaticShadow : 1 char 0x148
bReceivesDecals : 1 char 0x148
bCastShadowAsTwoSided : 1 char 0x148
CastShadow : 1 char 0x148
bCastDynamicShadow : 1 char 0x148
bAffectDistanceFieldLighting : 1 char 0x148
bAffectDynamicIndirectLighting : 1 char 0x148
bEnableStaticLighting : 1 char 0x148
bOverrideLightMapRes : 1 char 0x149
OverriddenLightMapRes int32_t 0x14c
LightmapType ELightmapType 0x150
bUseAsOccluder : 1 char 0x154
bEvaluateWorldPositionOffset : 1 char 0x158
bVisibleInRayTracing : 1 char 0x158
BodyInstance FBodyInstance 0x160
CustomNavigableGeometry EHasCustomNavigableGeometry 0x2b8
LightingChannels FLightingChannels 0x2b9
bRenderCustomDepth : 1 char 0x2bc
CustomDepthStencilWriteMask ERendererStencilMask 0x2c0
CustomDepthStencilValue int32_t 0x2c4
TranslucencySortPriority int32_t 0x2c8
CollisionRadius float 0x2cc
ShadeRadius float 0x2d0
NumSteps int32_t 0x2d4
InitialSeedDensity float 0x2d8
AverageSpreadDistance float 0x2dc
SpreadVariance float 0x2e0
SeedsPerStep int32_t 0x2e4
DistributionSeed int32_t 0x2e8
MaxInitialSeedOffset float 0x2ec
bCanGrowInShade bool 0x2f0
bSpawnsInShade bool 0x2f1
MaxInitialAge float 0x2f4
MaxAge float 0x2f8
OverlapPriority float 0x2fc
ProceduralScale FFloatInterval 0x300
ScaleCurve FRuntimeFloatCurve 0x308
ChangeCount int32_t 0x390
ReapplyDensity : 1 char 0x394
ReapplyRadius : 1 char 0x394
ReapplyAlignToNormal : 1 char 0x394
ReapplyRandomYaw : 1 char 0x394
ReapplyScaling : 1 char 0x394
ReapplyScaleX : 1 char 0x394
ReapplyScaleY : 1 char 0x394
ReapplyScaleZ : 1 char 0x394
ReapplyCollisionWithWorld : 1 char 0x395
bEnableDensityScaling : 1 char 0x395
ReapplyVertexColorMask : 1 char 0x395
ReapplyGroundSlope : 1 char 0x395
ReapplyZOffset : 1 char 0x395
ReapplyLandscapeLayers : 1 char 0x395
ReapplyHeight : 1 char 0x395
ReapplyRandomPitchAngle : 1 char 0x395
bEnableDiscardOnLoad : 1 char 0x396
RuntimeVirtualTextures TArray<URuntimeVirtualTexture*> 0x398
VirtualTextureCullMips int32_t 0x3a8
VirtualTextureRenderPassType ERuntimeVirtualTextureMainPassType 0x3ac