Classes

UB_ObjectiveMatchManager_C

UBaseManager > UObject

Member Type Offset Share
Players TMap<FString, UB_ObjectiveMatchPlayerState_C*> 0x30
CurrentRound int32_t 0x80
RequiredPlayersPerTeam int32_t 0x84
IgnorePlayersPerTeamRequirement bool 0x88
IsMatchOver bool 0x89
TeamWins TMap<E_ObjectiveTeam, int32_t> 0x90
TeamAStartsAsWitch bool 0xe0
RoundStates TArray<UB_ObjectiveRoundState_C*> 0xe8
SurrenderedTeam E_ObjectiveTeam 0xf8