Classes

ANavigationTestingActor

AActor > UObject

Member Type Offset Share
CapsuleComponent UCapsuleComponent* 0x230
InvokerComponent UNavigationInvokerComponent* 0x238
bActAsNavigationInvoker : 1 char 0x240
NavAgentProps FNavAgentProperties 0x248
QueryingExtent FVector 0x278
MyNavData ANavigationData* 0x288
ProjectedLocation FVector 0x290
bProjectedLocationValid : 1 char 0x29c
bSearchStart : 1 char 0x29c
CostLimitFactor float 0x2a0
MinimumCostLimit float 0x2a4
bShouldBeVisibleInGame : 1 char 0x2a8
bShowDiffWithPreviousStep : 1 char 0x2a8
bShowBestPath : 1 char 0x2a8
bShowNodePool : 1 char 0x2a8
bDrawDistanceToWall : 1 char 0x2a8
bGatherDetailedInfo : 1 char 0x2a8
bUseHierarchicalPathfinding : 1 char 0x2a8
bBacktracking : 1 char 0x2a8
CostDisplayMode ENavCostDisplay 0x2ac
TextCanvasOffset FVector2D 0x2b0
bPathExist : 1 char 0x2b8
bPathIsPartial : 1 char 0x2b8
bPathSearchOutOfNodes : 1 char 0x2b8
PathfindingTime float 0x2bc
PathCost float 0x2c0
PathfindingSteps int32_t 0x2c4
OtherActor ANavigationTestingActor* 0x2c8
FilterClass UNavigationQueryFilter* 0x2d0
ShowStepIndex int32_t 0x2d8
OffsetFromCornersDistance float 0x2dc