Classes

AB_Witch_C

AB_BasicCharacter_C > ACharacter > APawn > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x4e8
B_ManaComponent UB_ManaComponent_C* 0x4f0
FirstPersonCamera UCameraComponent* 0x4f8
B_KillRelictDropper UB_KillRelictDropper_C* 0x500
CommunicationSound UAudioComponent* 0x508
B_TrailEffect UB_TrailEffect_C* 0x510
ActorEvents UB_ActorEvents_C* 0x518
DamageHandler UB_DamageHandler_C* 0x520
KillWitchGameModeHandler UB_KillWitchGameModeHandler_C* 0x528
KillEffect UB_KillRagdoll_C* 0x530
DamageEffect UB_DamageEffect_C* 0x538
DamageSound UB_DamageSound_C* 0x540
PlayerName UWidgetComponent* 0x548
TargetProp AActor* 0x550
TransformRange float 0x558
SpecialUtilitySkill UB_BaseWitchSkill_C* 0x560
SpecialMovementSkill UB_BaseWitchSkill_C* 0x568
DispelDebuff int32_t 0x570
SwitchToProp bool 0x574
AliveTime float 0x578
TransformTime float 0x57c
VisualChild AB_VisualIntepolator_C* 0x580
LastTravelLocation FVector 0x588
TauntBudget int32_t 0x594
QuestionSound USoundCue* 0x598
SpeakSound USoundCue* 0x5a0
MaxTaunts int32_t 0x5a8
SpawnedProp AB_PropPawnPhysics_C* 0x5b0
PropTemplate AActor* 0x5b8
TeleportOnCooldown bool 0x5c0
FloatingPositionOne FVector 0x5c4
FloatingPositionTwo FVector 0x5d0
Stuck bool 0x5dc
ManaDrainDebuff int32_t 0x5e0
SlowTime float 0x5e4
FirstPersonMeshes TArray<UMeshComponent*> 0x5e8
ThirdPersonMeshes TArray<UMeshComponent*> 0x5f8
Skin FWitchSkin 0x608
CurrentVelocity FVector 0x630
StartVelocity FVector 0x63c
HeadSkin FPrimaryAssetId 0x648
BodySkin FPrimaryAssetId 0x658
HatSkin FPrimaryAssetId 0x668
BroomSkin FPrimaryAssetId 0x678
ColorSkin FPrimaryAssetId 0x688
IsTranforming bool 0x698
bHighlighted bool 0x699
InvisibleTime float 0x69c
Speaksounds TArray<FSTauntAnimation> 0x6a0
SkinContentInitialized bool 0x6b0
DisableFire bool 0x6b1