Classes

AB_StaticMeshProp_C

AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x220
SpawnOffset USceneComponent* 0x228
HitBlinker UB_HitBlinker_C* 0x230
B_FixedUpdate UB_FixedUpdate_C* 0x238
PhysicalSound UB_PhysicalSound_C* 0x240
Mesh UStaticMeshComponent* 0x248
Name FText 0x250
CameraDistance float 0x268
MaxHealth float 0x26c
SpeedMultiplier float 0x270
OverrideMass bool 0x274
Mass float 0x278
Force float 0x27c
AirForce float 0x280
CanJump bool 0x284
MaxSpeed float 0x288
JumpForce float 0x28c
ResetCanJumpDelay float 0x290
PhysicalGroup EPropPhysicalGroup 0x294
RotateToTarget bool 0x295
CurrentWantedRotation FRotator 0x298
StartPitch float 0x2a4
StartYaw float 0x2a8
ActorStartRotation FRotator 0x2ac
StopPhysicalMaterial UPhysicalMaterial* 0x2b8
RuntimeSpeedMultiplier float 0x2c0
IsSleeping bool 0x2c4
IsHighlighted bool 0x2c5
CurrentSleepTransform FTransform 0x2d0
IsControlledByWitch bool 0x300
StartAwake bool 0x301
TeleportOnCooldown bool 0x302
HasBuoyancy bool 0x303
IsFreezed bool 0x304
TransformAtStart FTransform 0x310
SleepHandledByPropSleepManager bool 0x340
PropID int32_t 0x344
PropCategory E_PropCategory 0x348
PropSet E_PropSet 0x349
PropIconRotation float 0x34c
DebugSpawnMeshAfterSuccessfullOffsetTest bool 0x350
IsDecoy bool 0x351
IsPreviewProp bool 0x352
SelectedForEditing bool 0x353
SelectingPlayerState APlayerState* 0x358
ScaledSpeedMultiplier float 0x360
InitialScale float 0x364
InitialIsFreezed bool 0x368
InitialStartAwake bool 0x369
InitialIsSleeping bool 0x36a
InitialSleepTransform FTransform 0x370
DefaultScale float 0x3a0
UnlockedInCreativeModeByDefault bool 0x3a4
ExtraSpeedMultiplier float 0x3a8
ExtraHealthMultiplier float 0x3ac
DefaultVolume float 0x3b0
DissolveTime float 0x3b4
IsDissolving bool 0x3b8
AliveTime float 0x3bc
IsFadingIn bool 0x3c0
CurrentFadeAlpha float 0x3c4