Classes

AB_Hunter_C

ACharacter > APawn > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x4c0
B_ActorEvents UB_ActorEvents_C* 0x4c8
B_DamageHandler UB_DamageHandler_C* 0x4d0
CommunicationSound UAudioComponent* 0x4d8
FirstPersonMesh USkeletalMeshComponent* 0x4e0
FirstPersonCenter UArrowComponent* 0x4e8
3rdPersonCamera UCameraComponent* 0x4f0
SpringArm USpringArmComponent* 0x4f8
PlayerName UWidgetComponent* 0x500
FirstPersonCamera UCameraComponent* 0x508
BaseTurnRate float 0x510
BaseLookUpRate float 0x514
ShootSound USoundCue* 0x518
CurrentControllerYaw float 0x520
QuestionSound USoundCue* 0x528
SpeakSound USoundCue* 0x530
AlarmSound USoundCue* 0x538
CageSpawend bool 0x540
ChickenThrowSound USoundCue* 0x548
ChickenBackSound USoundCue* 0x550
TauntBudget int32_t 0x558
MaxTaunts int32_t 0x55c
ThirdPersonMeshes TArray<UMeshComponent*> 0x560
FirstPersonMeshes TArray<UMeshComponent*> 0x570
PrimarySkillClass UB_BaseSkill_C* 0x580
MeleeSkillClass UB_BaseSkill_C* 0x588
PrimarySkill UB_BaseSkill_C* 0x590
SpecialUtilitySkill UB_BaseSkill_C* 0x598
SpecialMovementSkill UB_BaseSkill_C* 0x5a0
MeleeSkill UB_BaseSkill_C* 0x5a8
IsConfused bool 0x5b0
Confusion float 0x5b4
ConfusionSound UAudioComponent* 0x5b8
SlightlyConfusionSound UAudioComponent* 0x5c0
CurrentControllerPitch float 0x5c8
RotateInstantForOneFrame bool 0x5cc
VisualChild AB_VisualIntepolator_C* 0x5d0
JumpPlaySoundTime float 0x5d8
BlockedMeleeSkillCooldown float 0x5dc
AreMeleeSkillsTotallyBlocked bool 0x5e0
IsMeleeBlocked bool 0x5e1
IdleTime float 0x5e4
TeleportOnCooldown bool 0x5e8
LastTravelLocation FVector 0x5ec
FloatingPositionOne FVector 0x5f8
FloatingPositionTwo FVector 0x604
Stuck bool 0x610
IsBlinded bool 0x611
BlindMaterialInstance UMaterialInstanceDynamic* 0x618
Blind float 0x620
BlindTime float 0x624
BlindDuration float 0x628
MagicRelictTravelDistance float 0x62c
BlindActorThirdPerson AB_JumpScareMobThirdPerson_C* 0x630
BlindActorFirstPerson AB_JumpScareMobFirstPerson_C* 0x638
IsFirstPersonCamera bool 0x640
SkinContentInitialized bool 0x641
Skin FHunterSkin 0x648
FirstPersonBeforeBlind bool 0x680
ForwardAxisValue float 0x684
RightAxisValue float 0x688
ForwardCircular float 0x68c
RightCircular float 0x690
TurnAxisValue float 0x694
LookUpAxisValue float 0x698
ConfusedEffect UParticleSystemComponent* 0x6a0
TempAxisValue float 0x6a8
bHighlighted bool 0x6ac
bUsingSkill bool 0x6ad
PlaySpeakTaunt bool 0x6ae
PlayQuestionTaunt bool 0x6af
HeadSkin FPrimaryAssetId 0x6b0
UpperBodySkin FPrimaryAssetId 0x6c0
LowerBodySkin FPrimaryAssetId 0x6d0
HatSkin FPrimaryAssetId 0x6e0
RangedWeaponSkin FPrimaryAssetId 0x6f0
MeleeWeaponSkin FPrimaryAssetId 0x700
SkinColorSkin FPrimaryAssetId 0x710
StartInAir FDateTime 0x720
EndInAir FDateTime 0x728
InAir bool 0x730
BlockCameraViewToggle bool 0x731
IgnoreClientMovementCorrections int32_t 0x734
DisableTurn bool 0x738
DisableFire bool 0x739