Classes

AB_GameState_C

AGameState > AGameStateBase > AInfo > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x290
B_AnnouncerSystem UB_AnnouncerSystem_C* 0x298
B_InstrumentManager UB_InstrumentManager_C* 0x2a0
DefaultSceneRoot USceneComponent* 0x2a8
RemainingSeconds int32_t 0x2b0
NumberOfWitches char 0x2b4
WinnerTeam ETeamID 0x2b5
HunterColor FSlateColor 0x2b8
WitchColor FSlateColor 0x2e0
IsTeamChoiceRandom bool 0x308
GamemodeDisplayName FName 0x30c
ShowAllyWitches bool 0x314
SleepingProps TArray<AActor*> 0x318
WakedProps TArray<AActor*> 0x328
CollectedPropsForSleep TArray<AActor*> 0x338
CollectedPropsForWake TArray<AActor*> 0x348
WitchActors TArray<AActor*> 0x358
HunterActors TArray<AActor*> 0x368
ScoreStatMedals TArray<FSCalculatedScoreStat> 0x378
LastMatch bool 0x388
IsKickVoteActive bool 0x389
PlayerNameToKick FName 0x38c
RemainingKickVoteTime float 0x394
ReasonToKick FText 0x398
PlayerToKick APlayerController* 0x3b0
LastKickVoter APlayerController* 0x3b8
LastKickVoterCooldown float 0x3c0
ShowWitchesForSpectators bool 0x3c4
PlayerNameStartedKickVote FName 0x3c8
IsDedicatedServerGame bool 0x3d0
GameName FString 0x3d8
MaxPlayers int32_t 0x3e8
EnableIdleKick bool 0x3ec
EnableStamina bool 0x3ed
IsCurrentMapCustomMap bool 0x3ee
CurrentOpenedMapIndex int32_t 0x3f0
MapIndicesToVote TArray<int32_t> 0x3f8
TestCapsule UCapsuleComponent* 0x408
CustomMapIndicesToVote TArray<int32_t> 0x410
SaveServerStats bool 0x420
AreSkillsEnabled bool 0x421
SnowDrawingActors TArray<AActor*> 0x428
AllowedHunterSkills TArray<UB_BaseSkill_C*> 0x438
AllowedWitchSkills TArray<UB_BaseSkill_C*> 0x448
OnMatchStarted FMulticastInlineDelegate 0x458
IsTournamentMode bool 0x468
TournamentScores TMap<FString, int32_t> 0x470
TournamentPlayers TMap<FString, UB_TournamentPlayer_C*> 0x4c0
GameRules UB_GameRules_C* 0x510
SkillRules TArray<FS_SkillRule> 0x518
UnlistedSkills TArray<UB_BaseSkill_C*> 0x528