Classes

AB_DecoyWitch_C

ACharacter > APawn > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x4c0
B_DecoyHandler UB_DecoyHandler_C* 0x4c8
TargetLocation FVector 0x4d0
WitchMaterial UMaterialInstanceDynamic* 0x4e0
LastMovementInput FVector 0x4e8
FadeOutCurve UCurveFloat* 0x4f8
CurrentFadeTime float 0x500
CurrentState E_DecoyState 0x504
FastFadeOut bool 0x505
FadeInCurve UCurveFloat* 0x508
SkinMeshes TArray<AActor*> 0x510
SkinMeshComponents TArray<UMeshComponent*> 0x520
bHighlighted bool 0x530
ActiveTimeAfterRelease float 0x534
FadingIn bool 0x538
WitchController AController* 0x540